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Pokémon, V Rising, Dontnod… the business news of the week

Sales figures, studio acquisitions, financial statements, developer transfer window, investments… if these topics interest you, you’ve come to the right place. We bring you an update on last week’s business news.

The Pokémon Company had a record year

After celebrating its 25th anniversary in 2021, the Pokémon license looks more lucrative than ever. The brand’s management company, The Pokémon Company (jointly owned by Nintendo, Game Freak, and Creatures), released the for its fiscal year ended February 28. Numbers reached new heights with 1,400 million euros in turnover and 295 million euros in net profit, 70.4% and 123% respectively compared to the previous year. It must be said that the period was marked by the massive successes of Pokémon Legends: Arceus (12.64 million sales) and Pokémon Sparkling Diamond / Sparkling Pearl (14.65 million), not to mention the contribution of New Pokémon Snap (2, 4 millions).

But the real jackpot is hidden on the side of Pokémon GO. It’s here that The Pokémon Company, which runs the game with US studio Niantic, claws back the biggest margin, while Pokémon games on consoles have always primarily benefited Nintendo and Game Freak. We also notice in the following graph, designed by the journalist Oscar Lemaire, that The Pokémon Company’s profits have skyrocketed since fiscal year 2016, which corresponds to the launch of Pokémon GO (July 2016). Mobile games, for a total of more than 5,000 million dollars.

The next few months will be lively for the license with the arrival of Pokémon Scarlet/Purple of generation 9 on November 18 to Nintendo Switch, which will pave the way for more products.

Nacon completes “a transition exercise” before the release of the big games (Gollum, Steelrising, etc.)

Nacon presented its corresponding to the year ended March 31, 2022. With a turnover of 156 million euros (-12.3%) and a net profit of 10 million euros (-45.3%), the French publisher shows a sharp decline. In detail, the games activity reached a turnover of 54.4 million euros (-21%), while accessories held up better with revenues of 96.6 million euros (-6%) despite the shortage of latest PlayStation and Xbox consoles.

Period turnover Operating profit Net profit
April 2021 to March 2022 €155.9 million €13.3 million €10 million
April 2020 to March 2021 €177.8 million €27.5 million €18.2 million

However, these results are considered “in line with expectations”, since it is, according to Nacon, a “transition exercise”. A significant uptick is expected for the 2022-2023 fiscal year thanks to titles like Vampire: The Masquerade – Swansong (released May 19), The Lord of the Rings: Gollum (September 1), Steelrising (September 8) and Session: Skateboarding Sim. Play. Meanwhile, Test Drive Unlimited: Solar Crown will release sometime between April 2023 and March 2024 on PC, PS5, and Xbox Series, and the Switch, PS4, and Xbox One versions have been discontinued.

Nacon has also made several investments for the future in order to expand its list of studios and increase its production capacity.. Since the beginning of 2021, the publisher has offered Daedalic Entertainment (The Lord of the Rings Gollum), Midgar Studio (Edge of Eternity), Ishtar Games (The Last Spell), Crea-ture Studios (Sessions) and Big Ant Studios (Tennis World Tours). two). “In two years, Nacon will have invested more than 100 million euros in the development of its games and will have acquired 9 studios. To date, 46 games are in development vs. March 33-31, 2021. Early returns on investment are expected from the current fiscal year with many games launching.”, we can read in the balance. The goal is always the same: to eventually become one of the world leaders in AA games.

V Rising: already 1.5 million sales of the survival game

Having distinguished themselves with Battlerite in 2017, Stunlock Studios scores a hit of a whole new magnitude with V Rising. Since its early access release on Steam on May 17, the vampire survival game has terrified counters: 500,000 sales in three days, one million in one week, then 1.5 million by May 31, all with 88% positive feedback on Valve’s platform and a strong presence on Twitch. An unexpected phenomenon reminiscent of Valheim last year, which had recorded 2 million sales in two weeks to reach 7 million according to the latest figures (May 2022). And just like his fellow Swedes at Iron Gate Studio, Stunlock now has his work cut out to satisfy a massive community of gamers craving new content.

At the moment, the developers’ priorities are fixing bugs, adjusting balance, optimizing the servers, and improving the comfort of the game. The next step will be to analyze the data and feedback collected during the first few weeks of the game. access to meet player expectations. “The overwhelming support that V Rising has received not only gives us the opportunity to finalize our plans for the game, but also gives us enough time to include some of your darkest dreams of what the experience will look like in the full launch. We can promise you are something very special for version 1.0»we can read on a May 30 date. Stunlock estimates that Early Access will last around a year.

Dontnod changes its visual identity and advances its projects

Forget Dontnod Entertainment, the studio behind Life is Strange, Vampyr or even Remember Me should now be spelled Don’t Nod. Support logo, the French firm unveiled a new identity on the occasion of its 14th anniversary, aimed at “better reflects what Don’t Nod is today as a studio”. It must be said that the company chaired by Oskar Guilbert has undergone several important changes in recent years, with the opening of a studio in Montreal and a new strategy aimed at creating value, thanks to the self-publishing of the new licenses developed. in-house and an expansion into publishing games designed by partner studios.

With this logo, we wanted to reintroduce the apostrophe and the space between “NO NO” and “NOD”, to give full meaning to the name “NO NOD”. DON’T NOD is made up of two words that represent, as a company and in the games we create, our tendency not to be afraid to go against the grain and break codes, also illustrated by the broken D and N visible inside . This new logo links our creations (immersive and meaningful stories) with who we are as a company.

Don’t Nod currently has close to 320 employees in France and Canada sharing six in-house developed games, including five self-published and one co-produced with Focus Entertainment. Adding Gerda: A Flame In Winter, the game from studio PortaPlay due for release on September 1, these seven projects correspond to the seven logos scrolling in the video below. All are scheduled to hit the market in 2025.

Briefly in the business news of the week.

  • Marvel’s Spider-Man (+ its Remastered version) and Marvel’s Spider-Man: Miles Morales total 33 million sales on PS4 and PS5. A colossal figure that will rise with the arrival of the two games on PC, on August 12 and the end of 2022 respectively.
  • Square Enix executive Shinji Hashimoto retired on May 31 after 27 years of loyal service. In particular, he has been a producer on most of the Final Fantasy games since VIII and the Kingdom Hearts games.
  • Pokémon co-creator Junichi Masuda has left the Game Freak studio to join The Pokémon Company as Chief Creative Fellow, a position that will allow him to oversee the franchise’s future products and services.
  • Tekken 7 has surpassed 9 million sales since its release in June 2017.
  • Amazon Games has signed with Disruptive Games to publish a cross-platform action-adventure title playable in cooperative and PvP modes. Disruptive, a California-based studio, has distinguished itself primarily as a co-developer on games like Godfall, Diablo II Resurrected, and Tony Hawk’s Pro Skater 1+2.

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